![]() In any case, thank you for your interest! The problem is I do not have much free time, so we'll see how it goes. anubiswalk.ase, just simple ASCII exported max file). ![]() Have you tried first to import some existing mech animation and analyse it? They are in max format have. MC2 spports bones, I think it is a matter of correctly naming joints, etc. Because it is quite a big chunk of work, although not that complicated and it will simplify code at the end. And if there will be enough demand then I can think about rewriting T&L and other parts of the engine. You are right that high poly models kill performance in MC, because all T&L is done on CPU and in addition game is not multithreaded.Ĭurrently, I at least want to finish all small things and put the game somewhere, so everybody can try it. I also was thinkng about moving away from TGA's.
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